Thinking more about genres, target audience, and intended
outcomes, I have decided to have a definitive educational aspect to my
multimodal text. I want my readers to actually learn something, and an interactive multimodal text is the perfect platform to enhance a child's learning experience. I was inspired by the primary school children on my recent placement, who used an interactive maths learning platform called 'Mathletics'. I was surprised to see how genuinely excited the children would get when the teacher set a 'Mathletics' assignment for homework, and how a huge amount of the children chose to go on 'Mathletics' during their free-time on the computers.
In my text I too will incorporate a subject from the National Curriculum, as core learning in these subjects is vital. My target audience will be junior primary school children. Subject-wise, thinking back to my own primary schooling, I personally found the subject of history was often taught in quite a dull fashion, and I feel perhaps this is an area which I could improve on with a multimodal history text. I want my readers to realise that learning about history can be fun and exciting! I have therefore decided to take the viewer back in time for an adventure.
'Mathletics' is multimodal and interactive, giving 'animated support' to children, and encouraging them to learn |
In my text I too will incorporate a subject from the National Curriculum, as core learning in these subjects is vital. My target audience will be junior primary school children. Subject-wise, thinking back to my own primary schooling, I personally found the subject of history was often taught in quite a dull fashion, and I feel perhaps this is an area which I could improve on with a multimodal history text. I want my readers to realise that learning about history can be fun and exciting! I have therefore decided to take the viewer back in time for an adventure.
As stated in an earlier post, I want to incorporate an aspect of
social realism in my text. Genre-wise, my text will be a fictional adventure which
will include dimensions of fantasy such as time travel, but it will also be a
include non-fictional educational facts, perhaps even a tool that could be used
in schools, and thus for this latter aspect I feel it is important that my
reader experiences a real-life perspective. This seems a good idea in theory but
it has become somewhat of a challenge in practice as I have been furthering my
ideas and beginning to design the storyboard for my text. How does one
incorporate some hard-hitting social realism into a light-hearted text designed
for relatively young children?
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